PRIMORIS      Contacts      FAQs      INSTICC Portal
 

Workshops

The purpose of workshops is to provide a more interactive and focused platform for presenting and discussing new and emerging ideas. The format of paper presentations may include oral presentations, poster presentations, keynote lectures and panels. Depending on the number of presentations, workshops can be scheduled for 1 day or 2 days. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on CD-ROM support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Engineering Village Index) and Scopus.

WORKSHOPS LIST

SKY 20167th International Workshop on Software Knowledge (IC3K)
Chair(s): Iaakov Exman, Juan Llorens and Anabel Fraga

KITA 20162nd International Workshop on the design, development and use of Knowledge IT Artifacts in professional communities and aggregations. Knowledge Artifacts as resources in the maker and DIY communities. (KMIS)
Chair(s): Federico Cabitza, Angela Locoro and Aurelio Ravarini

7th International Workshop on
Software Knowledge
 - SKY 2016

Paper Submission: September 1, 2016
Authors Notification: September 16, 2016
Camera Ready and Registration: September 23, 2016

Co-chairs

Iaakov Exman
The Jerusalem College of Engineering - JCE - Azrieli
Israel
 
Juan Llorens
Carlos III of Madrid University
Spain
 
Anabel Fraga
Carlos III of Madrid University
Spain
 
Scope

“Software Knowledge” – in short SKY – means that software in its higher abstraction levels is a new kind of knowledge, Runnable knowledge as an end goal. Thus, the classes and relationships of a software diagram are easily viewed as classes and relationships in a knowledge ontology.


2nd International Workshop on
the design, development and use of Knowledge IT Artifacts in professional communities and aggregations. Knowledge Artifacts as resources in the maker and DIY communities.
 - KITA 2016

Paper Submission: September 4, 2016
Authors Notification: September 16, 2016
Camera Ready and Registration: September 23, 2016

Co-chairs

Federico Cabitza
Università degli Studi Milano-Bicocca
Italy
 
Angela Locoro
Università degli Studi Milano-Bicocca
Italy
 
Aurelio Ravarini
Università Carlo Cattaneo
Italy
 
Scope

In its broadest meaning, a Knowledge Artifact (KA) is any artifact purposely built to enable and support knowledge-related activities. For this reason, KAs come in very different formats and types: a personal recipe notebook is a KA; a cooking manual is a KA; yet also a blog of amateur cookers can be considered a KA. The common themes regard affordances for real and deep appropriation, often cooperative practices of knowledge representation, recording, sharing and combination.
In the last ten years, the interest of researchers from diverse fields has increased towards the design of computational, interactive KAs (what we can denote as Knowledge IT Artifacts, or KITA) i.e., applications and software platforms that specifically support knowledge creation and sharing in cooperative domains [Cabitza & Locoro, 2014]. In all of these research fields authors generally acknowledge the challenges to design for KITA that must be flexible enough to be adapted to the needs of single practitioners and teams, to enable learning and to support decision making.
After the first successful edition of 2015, the workshop of this year focuses on the recent phenomenon of the communities of 3D makers, digital Do-it-Yourself-ers and the empowered consumers. Also in the strand of recently funded EU projects (like the Digital Do-It-Yourself project - http://www.didiy.eu/) we see these diverse actors gathering around digital platforms and social media with which to share knowledge-related and knowledge-intensive artifacts of varying complexity: these artifacts can range from design object models to thread of free-text advices and indications on how to do-things-by oneself, without the help of intermediaries; often these artifacts emerge from just the combination of all of these elements.



footer